From what I've learned, this is what I can say:
-Upgradable Machines- (0 Transformer Upgrades = 32EU/t, 1 = 128EU/t, 2 = 512EU/t. 3 = >512EU/t (not tried above 2048EU/t but it works on that. None of these machines should need more than 512EU/t though as I can attach 2 Transformer Upgrades and 12 Overclocker Upgrades without any of them losing power), 4 = ???EU/t.)
Macerator, Rotary Macerator, Extractor, Compressor, Recycler, Electric Furnace,
-32EU/t Machines- (Will Explode when given any more than 32EU/t.)
Miner, Pump, Magnetizer, Canning Machine, Crop-Matron, Singularity Compressor, Centrifuge Extractor, GregTech Computer Cube (Nuclear Reactor Simulator only. Everything other function doesn't use EU), Industrial Centrifuge, Implosion Compressor, Electric Crafting Table, Electric Translocator, Advanced Trandlocator, Large Electric Buffer, Electric Item Clearer, Electric Sorter, Electric Rock Breaker, Crop Harvester, Scrapboxinator, Remote Thermal Monitor, , BatBox.
-128EU/t Machines- (Will Explode when given any more than 128EU/t.)
Induction Furnace, Industrial Grinder, Industrial Electrolyzer, Industrial Sawmill, Industrial Blast Furnace, Distillation Tower, Tesla Coil, MFE, LV-Transformer.
-512EU/t Machines- (Will Explode when given any more than 512EU/t.)
, MFSU, MV-Transformer.
-2048EU/t Machines- (Will Explode when given any more than 2048 EU/t.)
Charge-o-Mat, AESU, IDSU.
-8192EU/t Machines- (Will Explode when given any more than 8192EU/t.)
HV-Transformer (Though when fed 8192EU/t, it will only output a quarter or that. Which is why 4 HV-Transformers have to be hooked up to a Lightning Rod for full efficiency), Matter Fabricator.
-1,000,000EU/t Machines- (I think you get it by now.)
Supercondensator (Only a Fusion Reactor can produce this much power.)
-Unknown Voltages- (Don't know how much voltage they can withstand.)
Electrolyzer, Fusion Reactor, MFFS Machines (If they do take EU.)
-No Voltages- (Doesn't need any EU to function properly.)
Trade-o-Mat, Sonictron (Requires a redstone signal instead.)
-Any Voltages- (No matter what you feed it, it will not stop working/explode as they only take what they need.)
Electrical Engine, Teleporter.
-Wires- (These wires will melt away and damage nearby players if fed more than these amounts.)
Ultra-Low-Current Cable - 5EU/t
Copper Cable - 32EU/t
Gold Cable - 128 EU/t
Glass Fibre Cable - 512 EU/t
HV Cable - 2048 EU/t
EU-Detector Cable - ???EU/t (Don't know it's limit, but the wiki is wrong. It can take more than 512EU/t as I tried poweing it with 2048EU/t and it was fine.)
EU-Splitter Cable - ???EU/t (Don't know it's limit, but the wiki is wrong. It can take more than 512EU/t as I tried poweing it with 2048EU/t and it was fine.)
Superconductor Wire - 2,147,483,647EU/t (nothing in the game can transfer this much EU nor can anything even hold that much. So it can handle anything. You need a wrench to remove it though so be careful.)
Do note though that the industrial machines requires that EXACT power constantly while working. Any less and it will just do nothing but waste EU. Any more and it will explode. So it is highly recommended you have a dedicated power supply (MFE or correctly tuned LESU/AESU) and a Splitter Cable for an on/off switch.
I hope this info helped.
- ViperSRT3g, ZL123, ZER0-0 and 3 others like this