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Agriculture recipes outputting wrong items


7 replies to this topic

#1
zephrin

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I've got a strange issue on my server where Agriculture doesn't properly output the right items.

 

So far, certain food recipes in the oven seem to be the main culprit. Sugar should cook into caramel. instead it results in apple jelly. Cup of water turns into cooking oil etc. I can't say if there are more than this atm. Is this an item ID conflict? What must I do to fix this?

 

Thanks for the help in advance.

 

Sincerely, Zeph



#2
dgelessus

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That sounds like an ID mismatch... is the server running the same modpack version as the client, did you modify the configs, and did you add or remove any mods?

#3
DiamondDoctor

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That sounds like an ID mismatch... is the server running the same modpack version as the client, did you modify the configs, and did you add or remove any mods?

That, and try and do an IDdump with NEI, its in the options. Tools menu

from there you can triple check that the IDs are the same. and if not, change them.


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#4
zephrin

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That sounds like an ID mismatch... is the server running the same modpack version as the client, did you modify the configs, and did you add or remove any mods?

 

Thanks for the response.

 

I just installed this a few days ago both client and server at the same time. I'm using beast node's jar that that they provide, but I can verify it is v 1.1.0. I also haven't done any revisions other than some non ID related configuration changes. 

 

I'm using only mods provided by Monster though I did enable some of the disabled ones: Meteorcraft, Special Mobs, Lycanite's Mobs, and Blood Magic.

 

 

That, and try and do an IDdump with NEI, its in the options. Tools menu

from there you can triple check that the IDs are the same. and if not, change them.

 

 

Thanks for the response.

 

ok I made an item dump, but I don't really know how to parse information from this. Here is what I do know

 

In game sugar is with 353 according to the tooltip.

 

It cooks into apple jelly which is 20256:13

 

and cup of water: 20256:3 yields cooking oil: 20256:79

 

the file results are as follows

 

 

 20256,Item,Agriculture,item.null,com.teammetallurgy.agriculture.SuperItem

 
353,Block,Minecraft,tile.ForgeFiller,null
 
I don't see the :xx number in the file like the ingame ID (I'm assuming those are the ID's) seem to suggest.


#5
dgelessus

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Strange, normally there should never be any ID mismatches with the damage value (the one behind the ":"), but it is possible that Agriculture lets you change these as well... a simple way to avoid such ID problems would be to copy the client's Agriculture cfg file onto the server or vice versa, to ensure that they use exactly the same settings.
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#6
zephrin

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Strange, normally there should never be any ID mismatches with the damage value (the one behind the ":"), but it is possible that Agriculture lets you change these as well... a simple way to avoid such ID problems would be to copy the client's Agriculture cfg file onto the server or vice versa, to ensure that they use exactly the same settings.

 

 

I just tried that and no luck. It appears that the Agriculture config is very light on Item ID's. It doesn't have very many and none according to the items in question.

 

# Configuration file
 
####################
# block
####################
 
block {
    I:Brewer=4033
    I:Cinnamon=4034
    I:Counter=4037
    I:Frier=4031
    I:Icebox=4032
    I:Oven=4038
    I:Peanut=4029
    I:Processor=4036
    I:Salt=4035
    I:Strawberry=4028
    I:Vanilla=4030
}
 
 
####################
# item
####################
 
item {
    I:Dish=19999
    I:Food=20000
}
 
 
 
That is the entire agriculture configuration data according to my client directory  and the client directory  of another user.


#7
DiamondDoctor

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I just tried that and no luck. It appears that the Agriculture config is very light on Item ID's. It doesn't have very many and none according to the items in question.

 

# Configuration file
 
####################
# block
####################
 
Spoiler
That is the entire agriculture configuration data according to my client directory  and the client directory  of another user.

 

So according to that, are those IDs used already? Your dump will have em all, if its not there then its not used, and should work. otherwise change them to ones that are free in that cfg file. it might be a good idea to consult with the server owner to check if there are any mismatches there, too. does it work in singleplayer correctly?


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#8
zephrin

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So according to that, are those IDs used already? Your dump will have em all, if its not there then its not used, and should work. otherwise change them to ones that are free in that cfg file. it might be a good idea to consult with the server owner to check if there are any mismatches there, too. does it work in singleplayer correctly?

 

 

Those IDs are working. The ones that aren't working aren't even listed in the config file . I've cross checked with other people's config file including a second install of the client. In all cases, the configs are the same

 

. In game sugar cooks into apple jelly which it shouldn't and a cup of water turns into cooking oil which again it shouldn't. Trying to locate the actual ID's for any of these is what is hard to determine atm. There may be other instances of this, but that's what I've been able to verify.

 

The issue must be with Agriculture, but since the ID's that are off aren't in the config, I don't know where to look to find them. I'm still unsure of what to look for in the dump file as the naming convention seems more esoteric than the configs.

 

I'm  noobish at Item IDs as I've never messed with them. If anybody knows in detail what I should look for based on this issue I'd be grateful.

 

I appreciate the help.





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