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Help or Direction for ME Crafting with level emitter


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GrimJahk

GrimJahk

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I have a AE challenge, I want to maintain a level of Cobble in my ME network, but every time it exceeds that level, I want the ME system to begin compressing..

 

I want to do the same with Sand -> glass

 

I don't know if the level emitter is the way to go with this, (but I think it is) or how to accomplish it 

 

Can someone give me a nudge or point me the right direction?

 

 

 





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