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First energy conduits.
#1
Posted 23 January 2015 - 04:10 PM
Sorry if this is an obvious question, but which are the earliest energy conduits in this pack?
I have made a survival generator and an alloy smelter, but to create ender io energy conduits requires the smelter to be up and running.
In dire wolfs play through video, he pops the smelter directly on top of the furnace or an energy cube and it just works as long as it's adjacent, that doesn't seem to work for me, even with redstone signal disabled ect. Bit confused, sorry if it's an obvious question, just trying for a legit playthrough.
Thanks.
#2
Posted 23 January 2015 - 04:24 PM
If you are referring to the Survivalist generator from Extra Utilities, it should work if you place the generator next to the smelter.
Have you tried hooking it up to an energy cell or Thermal Expansion machines?
Energy conduits from Ender IO are the first tier.
Screenshot of your setup?
#3
Posted 23 January 2015 - 08:16 PM
Hi,
I actually encountered the same dilemma. I downloaded the FTB launcher and am using 1.7.10 direwolf20 as of yesterday.
I find that I'm unable to create Energy Conduits because Conductive Iron needs Alloy Smelter which currently can't be powered.
Here's a really messy screenshot on my setup, which still should work. I added an Survivalist Generator just for testing since the full Lava Generator didn't work for me.
Lava generator is full 100,000/100,000
Survivalist generator has around 50,000/100,000
I tried moving it all around and matching with different other machines such as a Pulverizer, Redstone Furnace and a Grinder but none were powered.
Noticeably I have no prior experience with this pack and hope I'm just a nubcake that missed something basic.
Regards,
Ken
#4
Posted 23 January 2015 - 09:34 PM
BuildCraft recently (version 6) switched from MJ to RF, so you can use kinesis pipes as well. Those require only redstone, glass and some basic materials (wood, cobblestone) to craft and are sufficient for early power transport. See the Kinesis Pipe article on the wiki, I updated that a few days ago
- RZR0 and timrem like this
#5
Posted 24 January 2015 - 09:06 AM
Hi again!
Thank you for your answer, I tried crafting some Kinesis Pipes but sadly it still didn't power the machines. I tried using and placing them in different ways and configured the Pull/Push/None/Disabled on the Alloy Smelter and saw the pipe connect on some setups but all were without success.
- I also filled both generators with appropriate fuel even if they were fully loaded but no RF were transferred.
Edit: Just for testing purposes I activated cheat mode and replaced the kinesis pipes with energy conduits and the whole setup kicked to life in an instant.
Regards,
Ken
#6
Posted 24 January 2015 - 11:24 AM
#7
Posted 24 January 2015 - 12:42 PM
Only Wooden and Emerald pipes accept energy from blocks. All other pipes can only transport and output energy, so you can't connect a generator to another block using only a cobblestone pipe.
#8
Posted 24 January 2015 - 03:31 PM
Has anyone tried using a sterling generator? I'm 100% positive it will transfer power to an adjacent alloy smelter, unless there is a bug.
If Thermal Expansion would hurry up with their conduits, we wouldn't have this problem...
#9
Posted 24 January 2015 - 05:55 PM
If Thermal Expansion would hurry up with their conduits, we wouldn't have this problem...
I heard that Thermal Expansion isn't getting conduits. Instead they'll be part of a separate mod from CoFH, Thermal Dynamics.
- Aezex likes this
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