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Peat multi-farm
Best Answer Talwin_silverhawk , 30 May 2015 - 10:04 PM
OK, back to the original topic, and for anyone who may be reading this in the future. Peat farm, I discovered ( through research, and not my own original idea) how to feed the bog earth into my farm.......hoppers. I still have to mix the bog earth by hand, but with a chest/hopper system I can feed bog earth back into the farm WITHOUT losses. No gates, no pipes, just a simple gravity feed system. You can do an almost endless chain of double chest feeds hopper feeds chest. I use the same system to feed drones back into my apiaries and alviaries, although in that system I still have a pulse gate in a wooden pipe pulling drones and princesses out with an apiary pipe separating the items/drones/princesses. Go to the full post »
#1
Posted 24 May 2015 - 03:22 AM
#2
Posted 24 May 2015 - 05:24 AM
If you could provide screenshots of your setup, both the structure and any related GUIs, we might be able to diagnose the problem. Knowing what modpack you're using would also be helpful.
#3
Posted 24 May 2015 - 06:09 AM
#4
Posted 24 May 2015 - 07:15 AM
According to our article on MultiFarms, tin electron tubes may be set for a peat bog on either managed or manual mode. If you've set up your circuit board under manual mode, you'll need to place the initial bog earth yourself, the farm won't do it for you. If you have set up your circuit board under managed mode and it's still not working, I'll again have to ask for screenshots and a modpack version before we can be of any help.
#5
Posted 24 May 2015 - 03:51 PM
Thanks, you made me go back and re-look at the whole project. Apparently you can't use monster blocks to build a multi-farm. I like to build test projects before I do the real think, and realized that I had grabbed monster blocks instead of stone bricks. Now I have a ton of silverfish hiding in my test world lmao.
- ZL123 likes this
#6
Posted 25 May 2015 - 11:20 PM
Thanks, you made me go back and re-look at the whole project. Apparently you can't use monster blocks to build a multi-farm. I like to build test projects before I do the real think, and realized that I had grabbed monster blocks instead of stone bricks. Now I have a ton of silverfish hiding in my test world lmao.
Haha! Bet you had fun clearing those up
-ZL123
Hope I helped!
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#7
Posted 26 May 2015 - 01:37 AM
I hate how I have to keep filling it up with bog earth, any suggestions on how to automate this?
#8
Posted 26 May 2015 - 10:46 AM
Yeah, not so much fun.
I hate how I have to keep filling it up with bog earth, any suggestions on how to automate this?
I assume you have it on Manual mode?
If you do, remove the circuit board, and either create a new one or resolder this one (though its Electron Tubes will be lost if you do that) and make sure to use the 'Managed' version of the circuit board with the Soldering Iron (click the right-arrow at the top) and use the appropriate Electron Tubes for that.
If you already have it on Managed mode then it might be a different issue.
-ZL123
Hope I helped!
YT: http://youtube.com/ZL234
Twitter: https://twitter.com/ZL234
#9
Posted 28 May 2015 - 02:17 AM
Edit: I added the peat chests after the original post, that's why I have more information now.
#10
Posted 28 May 2015 - 02:58 AM
ZL123 misinterpreted your question as having to place bog earth as blocks onto the surface of the farm, rather than automating the insertion of bog earth into its inventory.
Since you didn't answer my question about modpack either time, I'll assume you're asking about the FTB Monster pack, as indicated in your profile.
Don't use buildcraft pipes, use Thermal Expansion itemducts. They never drop their contents; instead, the sending connection will just get backstuffed. Or use an Extra Utilities Transfer Node and transfer pipes. Or EnderIO item conduits. Or an Applied Energistics export bus. Basically, buildcraft pipes are the worst option for item transportation in the pack.
A Thermal Expansion Cyclic Assembler should be able to handle the crafting of bog earth. Encode a Schematic with the recipe, pump water into the cyclic assembler, pipe the sand and dirt in, provide it with RF power, and it'll output bog earth. No need to fill individual buckets. Presumably you already have a means to pump water into your multifarm, so you could use that for feeding water into the cyclic assembler.
#11
Posted 28 May 2015 - 03:12 AM
I am using for mods forestry, that craft, and magic bees as well as Regis minimap and thaumcraft.
#12
Posted 28 May 2015 - 04:38 AM
Hmm, if those are your only mods, you don't have many options for automation. Unless you want to use Thaumcraft golems for moving the bog earth into the multifarm, you'll want to set up some pipe wire on your current setup. An iron gate on the pipe adjacent to the farm hatch may be able to detect the contents of the multifarm, and enable a red pipe signal when it's nearly full. You'd then have an autarchic AND gate set to "items in inventory"+"no pipe signal"->energy pulsar, so it stops pumping items when the farm is full.
As for creating the bog earth... it's been too long since I used buildcraft for that sort of thing. The Auto Workbench should help, but you'd still need to fill up buckets for that recipe, and that might have to be manual.
#13
Posted 28 May 2015 - 01:39 PM
#14
Posted 28 May 2015 - 03:55 PM
Most FTB packs require 2-3GB of RAM allocated to java via the launcher in Options -> Ram Maximum, as well as a 64-bit version of Java, because of the number of mods included. That may not be your issue, but it's the most common reason for an FTB modpack to fail to launch. Without the launcher log or a crash log, that's my best guess as to where the problem lies.
#15
Posted 29 May 2015 - 12:10 AM
#16
Posted 30 May 2015 - 10:04 PM
#17
Posted 01 December 2015 - 08:51 PM
I use Buildcraft pipes to move items around and would like to offer a suggestion for someone who does not have other options, without going the space- and resource- consuming Hopper route.
Buildcraft item pipes drop things if it's the end of the line and the destination is full. I loop the pipe to then past the destination I'm trying to fill and, as unobtrusively as possible, back to the source chest. This way if the destination is full the items go around back to the source chest and available for another attempt. In the case of a source chest being too far from the destination, I have also created a small loop under or next to the destination with an iron pipe before the loop set to only allow items into the loop. This way the items will travel around the loop next to the destination waiting for the space to go in. No dropped items that I can see so far.
Hope this helps.
#18
Posted 01 December 2015 - 11:26 PM
This is because I never am too long away from my pipes and if it fills up it will just be in the pipes until I return.
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