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Usage template with Rites


20 replies to this topic

#1
felinoel

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Is there any way we can get the Rites to be displayed in the usage template?

This item appears in many Witchery Rites but the usage template does not say so.

http://ftbwiki.org/Attuned_Stone
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#2
RZR0

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Is there any way we can get the Rites to be displayed in the usage template?

This item appears in many Witchery Rites but the usage template does not say so.

http://ftbwiki.org/Attuned_Stone


That's because the Circle Magic template does not have output items and as such it can't integrate with the Usage system.

#3
felinoel

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That's because the Circle Magic template does not have output items and as such it can't integrate with the Usage system.

Gotcha, so you are saying that I need to give the Circle Magic template output items, ok!
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#4
RZR0

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Gotcha, so you are saying that I need to give the Circle Magic template output items, ok!

If it has output items, then yes



#5
dgelessus

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If it has output items, then yes

If not, I guess you could use the rite's name as the "Recipe output" value.



#6
RZR0

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If not, I guess you could use the rite's name as the "Recipe output" value.

Yes, but it wouldn't have an image in Usages? That's not very tidy :3

 

EDIT: It also clearly states "X can be used to craft the following items:" and rites aren't items. I feel this should at least use separate SMW properties and listings on the pages.


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#7
felinoel

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If not, I guess you could use the rite's name as the "Recipe output" value.

I was doing that but it doesn't seem to want to work.

Yes, but it wouldn't have an image in Usages? That's not very tidy :3

EDIT: It also clearly states "X can be used to craft the following items:" and rites aren't items. I feel this should at least use separate SMW properties and listings on the pages.

I guess that is true, if that is going to stay like that then the usage template needs to be reworded because it implies that stuff that have no usage has no usage.
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#8
dgelessus

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Yes, but it wouldn't have an image in Usages? That's not very tidy :3

 

EDIT: It also clearly states "X can be used to craft the following items:" and rites aren't items. I feel this should at least use separate SMW properties and listings on the pages.

True, the Usage template in its current form only works for items. It might be worth adding a thing for "processes" though, which could be shown in an extra list after the items. That could also be used for processes where items are only involved in a secondary role, such as furnace fuel. (That would need to be declared on a page that is not the output, which could be a problem.)



#9
felinoel

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True, the Usage template in its current form only works for items. It might be worth adding a thing for "processes" though, which could be shown in an extra list after the items. That could also be used for processes where items are only involved in a secondary role, such as furnace fuel. (That would need to be declared on a page that is not the output, which could be a problem.)

I'm not sure how that is a problem?
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#10
dgelessus

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I'm not sure how that is a problem?

Would you rather list all possible fuel items on every page that has a furnace recipe?


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#11
felinoel

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Would you rather list all possible fuel items on every page that has a furnace recipe?

Oh I misunderstood your post, I don't see why we would need to list fuel in every recipe that needs cooking... that feels like a confusing non sequitur?


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#12
dgelessus

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The SMW data for a recipe is registered by the page on which the recipe is listed - if a grid template is on a page that does not have the same title as the output item, it is not registered in SMW. (Otherwise all the old usage sections would result in duplicate recipe entries because of how SMW subobjects work.) This means that currently all recipe ingredients need to be set on the output item's page. For furnace fuel that would not be practical.



#13
felinoel

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I get what you are saying but I am still confused about why we are talking about fuels? >.>;
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#14
dgelessus

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I get what you are saying but I am still confused about why we are talking about fuels? >.>;

Brilliant throught that crossed my mind that ended up not being so brilliant after all.

True, the Usage template in its current form only works for items. It might be worth adding a thing for "processes" though, which could be shown in an extra list after the items. That could also be used for processes where items are only involved in a secondary role, such as furnace fuel. (That would need to be declared on a page that is not the output, which could be a problem.)



#15
felinoel

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Brilliant throught that crossed my mind that ended up not being so brilliant after all.

Ok, but ingredients for a recipe is different than fuels?
Circle magic using ingredients is why I wanted to use them.
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#16
dgelessus

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Ok, but ingredients for a recipe is different than fuels?
Circle magic using ingredients is why I wanted to use them.

The rough concept is the same though. Items that are required to perform a process (fuelling a furnace, or circle magic) that does not have a clear output in item form.



#17
felinoel

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The rough concept is the same though. Items that are required to perform a process (fuelling a furnace, or circle magic) that does not have a clear output in item form.

Except it does have a clear output, and most even have it in item form?
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#18
dgelessus

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Except it does have a clear output, and most even have it in item form?

The "powering a furnace-like thing" process does not have a clear item output. One fuel item does not equal one item smelted. More importantly you can also use furnace fuel for IC2 generators, Extra Utilities generators of various kinds, BuildCraft stirling engines, AE2's furnace generator thing, etc.



#19
felinoel

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The "powering a furnace-like thing" process does not have a clear item output. One fuel item does not equal one item smelted. More importantly you can also use furnace fuel for IC2 generators, Extra Utilities generators of various kinds, BuildCraft stirling engines, AE2's furnace generator thing, etc.

I am talking about circle magic.
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#20
dgelessus

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I am talking about circle magic.

In my defense, I have absolutely no idea what circle magic does or how it works. All I know from this thread is that it does not have output items, meaning that it can't be registered in the current SMW recipe system. Now you say that

it does have a clear output, and most even have it in item form?

Please tell me what I'm understanding wrong...





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