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Usage template with Rites
#1
Posted 30 July 2015 - 09:07 PM
This item appears in many Witchery Rites but the usage template does not say so.
http://ftbwiki.org/Attuned_Stone
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#2
Posted 30 July 2015 - 09:37 PM
Is there any way we can get the Rites to be displayed in the usage template?
This item appears in many Witchery Rites but the usage template does not say so.
http://ftbwiki.org/Attuned_Stone
That's because the Circle Magic template does not have output items and as such it can't integrate with the Usage system.
#3
Posted 31 July 2015 - 05:53 PM
Gotcha, so you are saying that I need to give the Circle Magic template output items, ok!That's because the Circle Magic template does not have output items and as such it can't integrate with the Usage system.
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#4
Posted 31 July 2015 - 09:54 PM
Gotcha, so you are saying that I need to give the Circle Magic template output items, ok!
If it has output items, then yes
#6
Posted 31 July 2015 - 10:03 PM
If not, I guess you could use the rite's name as the "Recipe output" value.
Yes, but it wouldn't have an image in Usages? That's not very tidy :3
EDIT: It also clearly states "X can be used to craft the following items:" and rites aren't items. I feel this should at least use separate SMW properties and listings on the pages.
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#7
Posted 31 July 2015 - 10:17 PM
I was doing that but it doesn't seem to want to work.If not, I guess you could use the rite's name as the "Recipe output" value.
I guess that is true, if that is going to stay like that then the usage template needs to be reworded because it implies that stuff that have no usage has no usage.Yes, but it wouldn't have an image in Usages? That's not very tidy :3
EDIT: It also clearly states "X can be used to craft the following items:" and rites aren't items. I feel this should at least use separate SMW properties and listings on the pages.
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#8
Posted 31 July 2015 - 11:31 PM
Yes, but it wouldn't have an image in Usages? That's not very tidy :3
EDIT: It also clearly states "X can be used to craft the following items:" and rites aren't items. I feel this should at least use separate SMW properties and listings on the pages.
True, the Usage template in its current form only works for items. It might be worth adding a thing for "processes" though, which could be shown in an extra list after the items. That could also be used for processes where items are only involved in a secondary role, such as furnace fuel. (That would need to be declared on a page that is not the output, which could be a problem.)
#9
Posted 31 July 2015 - 11:40 PM
I'm not sure how that is a problem?True, the Usage template in its current form only works for items. It might be worth adding a thing for "processes" though, which could be shown in an extra list after the items. That could also be used for processes where items are only involved in a secondary role, such as furnace fuel. (That would need to be declared on a page that is not the output, which could be a problem.)
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#10
Posted 01 August 2015 - 08:56 AM
#11
Posted 01 August 2015 - 02:28 PM
Would you rather list all possible fuel items on every page that has a furnace recipe?
Oh I misunderstood your post, I don't see why we would need to list fuel in every recipe that needs cooking... that feels like a confusing non sequitur?
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#12
Posted 01 August 2015 - 05:07 PM
The SMW data for a recipe is registered by the page on which the recipe is listed - if a grid template is on a page that does not have the same title as the output item, it is not registered in SMW. (Otherwise all the old usage sections would result in duplicate recipe entries because of how SMW subobjects work.) This means that currently all recipe ingredients need to be set on the output item's page. For furnace fuel that would not be practical.
#13
Posted 01 August 2015 - 08:12 PM
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#14
Posted 01 August 2015 - 09:19 PM
Brilliant throught that crossed my mind that ended up not being so brilliant after all.I get what you are saying but I am still confused about why we are talking about fuels? >.>;
True, the Usage template in its current form only works for items. It might be worth adding a thing for "processes" though, which could be shown in an extra list after the items. That could also be used for processes where items are only involved in a secondary role, such as furnace fuel. (That would need to be declared on a page that is not the output, which could be a problem.)
#15
Posted 01 August 2015 - 10:00 PM
Ok, but ingredients for a recipe is different than fuels?Brilliant throught that crossed my mind that ended up not being so brilliant after all.
Circle magic using ingredients is why I wanted to use them.
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#16
Posted 01 August 2015 - 10:19 PM
Ok, but ingredients for a recipe is different than fuels?
Circle magic using ingredients is why I wanted to use them.
The rough concept is the same though. Items that are required to perform a process (fuelling a furnace, or circle magic) that does not have a clear output in item form.
#17
Posted 01 August 2015 - 11:27 PM
Except it does have a clear output, and most even have it in item form?The rough concept is the same though. Items that are required to perform a process (fuelling a furnace, or circle magic) that does not have a clear output in item form.
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#18
Posted 02 August 2015 - 10:51 AM
Except it does have a clear output, and most even have it in item form?
The "powering a furnace-like thing" process does not have a clear item output. One fuel item does not equal one item smelted. More importantly you can also use furnace fuel for IC2 generators, Extra Utilities generators of various kinds, BuildCraft stirling engines, AE2's furnace generator thing, etc.
#19
Posted 02 August 2015 - 03:35 PM
I am talking about circle magic.The "powering a furnace-like thing" process does not have a clear item output. One fuel item does not equal one item smelted. More importantly you can also use furnace fuel for IC2 generators, Extra Utilities generators of various kinds, BuildCraft stirling engines, AE2's furnace generator thing, etc.
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#20
Posted 03 August 2015 - 12:03 AM
I am talking about circle magic.
In my defense, I have absolutely no idea what circle magic does or how it works. All I know from this thread is that it does not have output items, meaning that it can't be registered in the current SMW recipe system. Now you say that
it does have a clear output, and most even have it in item form?
Please tell me what I'm understanding wrong...
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