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HOW TO GET ENERGY TRAVELTOWN TQY14


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#HOW TO GET ENERGY TRAVELTOWN REDDIT Tqy14

travel town is a captivating mobile game that merges the thrill of adventure with the satisfaction of puzzle solving developed by magmatic games a british game studio travel town invites players to restore a storm ravaged town to its former glory through engaging merge 2 gameplay the game s journey began in early 2024 when magmatic games started to buy traffic to promote their new venture

🔴► CLICK HERE TO GET FREE 10,000 ENERGY

 

🔴► CLICK HERE TO GET FREE 10,000 ENERGY

travel town is an up and coming merge 2 project from a british developer called magmatic games the game started buying traffic in early 2024 and has been making steady progress ever since an especially impressive performance surge came in early 2024 downloads increased by more than two times and revenue almost tripled if the trend was anything to go by this is just the beginning

the game s primary audience is located in the united states which is a significant metric considering that the us generates more than 50 of the game s revenue other major sources of revenue include south korea japan and europe with japan being a notable market due to the popularity of merge games in the region1 magmatic games initially prioritized the android platform for its ease of launching marketing campaigns however as the game matured the downloads and revenue distribution evened out between ios and android platforms a pattern commonly observed in the industry

i do enjoy this game but i do have some comments that could make the game better i had this order where i needed the sewing kit to get the cloth to make the clothes i had a little over 100 energy and did get a single sewing kit i do understand that is not the main item and the side ones are supposed to be a little harder to get i wish they could do it so that you don t have to waste so much energy to not even get a single one i do find myself trying to complete an order the whole day and not even finishing with the odds that the items come out i wish they could have a higher chance to get those another thing is the energies i wish they were not so expensive compared to other games the amount of energy you get in a day doesn t match the orders i can t even complete daily quests because i m stuck on one order that brings me to my next point the amount of daily quests is ridiculous i have at least one day where the daily quests are 22 and the max is 63 000 coins that need to be earned i can t even get 20 000 coins in a day most times i feel there needs to be more reasonable with the amount of coins that need to be earned to complete a quest now i do enjoy this game it is fun and i like the different items you unlock at each level and the idea of building a town


all current travel town features are focused on individual player goals there are no social or competitive mechanics at all on the one hand they re not as common in merge games on the other hand if you look at the top 100 casual games competitive mechanics are the most popular they come in all shapes and forms limited time tournaments various races 1 on 1 competitions etc my prediction is that competitive mechanics will be the next big thing in merge games too gossip harbor with its tournaments has already made the first step in that direction


liveops offers are launched daily and change once every 24 hours besides diamonds and energy they usually contain items that are almost impossible to buy otherwise like chests usually with diamonds and energy wild pearls and scissors


mark dickinson has extensive international property development experience leading diverse businesses in the united kingdom australia and america including the athletes village for the 2012 olympic games he is a chartered civil engineer and was an officer in the british army


a cognitive city stretching across 170 kilometers from the epic mountains of neom across inspirational desert valleys to the beautiful red sea a mirrored architectural masterpiece towering 500 meters above sea level but a land saving 200 meters wide the line redefines the concept of urban development and what cities of the future will look like


nicholas hodson has 30 years of major mixed use property development experience across europe the middle east and africa responsible for the line landscapes his passion is delivering environments that focus around people wellbeing and experiences





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