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How to Control Energy Conduits (Off/On)?

Energy Conduit

3 replies to this topic

#1
Thaxllssillyia

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Hi there,

 

I recently detected that the Autonomous Activator (AA) now needs RF to work (~1RF/t). Since I was using them in mass amounts for my oreberry farms, they now stopped working.

 

To power the AAs with RF is not the problem, it is the way to handle/safe the energy. I don't want that my 100 AAs drain my energy system by continously perform a right click on the oreberry bushes. I just want to perform that every 30 seconds or so.

 

The problem is now, that there is no way to apply a redstone signal to the main energy cable of the farm to control it. But if I limit the output of RF to the farm to 1 RF/t, only the first AA in the network is working. I want to pulse ALL every 30 seconds.

 

Does anybody have an idea? Thanks in advance an good night,

 

Thax


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#2
TehRawrz

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I'd say keep them fully powered all the time and use the machines redstone controls to pulse them on and off.



#3
timrem

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TehRawrz has the right idea. I'm pretty sure Autonomous Activators have a setting to activate on a Redstone pulse, and setting up a timer for 30 seconds is easy. Assuming you're using EnderIO conduits for power and item transfer, adding the Redstone conduit shouldn't be a problem, either.

 

If you're dead-set on controlling the power, I'd recommend putting an Energy Cell on the input line, and controlling that with a Redstone signal. You'll probably have RF distribution imbalance similar to limiting to 1 RF/t, though.



#4
Thaxllssillyia

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Hell yeah, that works with the redstone Energy conduits, thanks!


Developer (C#), Progressive Drummer
Fan of Gavin Harrison, best drummer ever:
http://www.youtube.c...h?v=XUA_n04C1bs




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