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how to gain eu


Best Answer ZL123 08 April 2013 - 05:42 PM

Yeah, try a Nuclear Reactor! There are a few tutorials around YouTube if you don't know how to set one up properly.

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wafflepwns566's Photo wafflepwns566 08 Apr 2013

I am having trouble making my advanced solar panels now that they require iridium and uu-matter in the gregtech recipe. I've made a matter fabricator but I am having trouble powering it.

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ZL123's Photo ZL123 08 Apr 2013

I would recommend Geothermal Generators or Nuclear Reactors, but there are more listed here.

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wafflepwns566's Photo wafflepwns566 08 Apr 2013

I've set up 5 thermal generators pumping from the nether and deisel and semifluid generators but they just barely power my machines

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Best Answer ZL123's Photo ZL123 08 Apr 2013

Yeah, try a Nuclear Reactor! There are a few tutorials around YouTube if you don't know how to set one up properly.

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wafflepwns566's Photo wafflepwns566 08 Apr 2013

ok thanks for the help

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ZER0-0's Photo ZER0-0 08 Apr 2013

Bio Generators and tree farms. Biogas/Biofuel can power alot.

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Embri's Photo Embri 09 Apr 2013

Biofuel is quite powerful, and not quite as dangerous as nuclear.  It's also sustainable, unlike most geothermal and nuclear setups. Good luck getting those solars!  

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Iamtk421's Photo Iamtk421 10 Apr 2013

Nuclear reactors are hardly dangerous. Just chuck a thermal monitor on it with some circuitry so it only activates the reactor if it is at a safe temperature. You'll also want to have it automatically turn off if your energy storage is full of course so you don't waste uranium.

 

If you're still worried about a reactor explosion, just encase your reactor in a bunker 2-3 blocks thick of reinforced stone (and make sure the door faces away from the rest of your base).

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ZL123's Photo ZL123 11 Apr 2013

Nuclear reactors are hardly dangerous. Just chuck a thermal monitor on it with some circuitry so it only activates the reactor if it is at a safe temperature. You'll also want to have it automatically turn off if your energy storage is full of course so you don't waste uranium.

 

If you're still worried about a reactor explosion, just encase your reactor in a bunker 2-3 blocks thick of reinforced stone (and make sure the door faces away from the rest of your base).

Some setups won't allow it to cool down though.

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Iamtk421's Photo Iamtk421 11 Apr 2013

Do you mean that it shouldn't be allowed to cool down? Unless you're running a breeder why would you ever want it hot?


Do you mean some setups should be run hot? If you're not running a breeder reactor, why would you ever want/need the reactor hot?

Edit: D'oh, double post, my first didn't seem to have shown up...
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ZL123's Photo ZL123 11 Apr 2013

No, I meant if you didn't know what you were doing you could make it never cool down and if you just plugged a Thermal Monitor, of course it would prevent it from blowing up, but it would not do anything after that.

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Firehawk's Photo Firehawk 30 May 2013

Nuclear reactors are hardly dangerous. Just chuck a thermal monitor on it with some circuitry so it only activates the reactor if it is at a safe temperature. You'll also want to have it automatically turn off if your energy storage is full of course so you don't waste uranium.

 

If you're still worried about a reactor explosion, just encase your reactor in a bunker 2-3 blocks thick of reinforced stone (and make sure the door faces away from the rest of your base).

you could just use warded glass and bricks only one layer!

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dedbbs's Photo dedbbs 31 May 2013

Waffle, I don't see that anyone's asked you, but you ARE providing the Matter Fabricator with Scrap from a recycler or aonther intensifier, correct? The Matter Fabricator simply won't work without it.

 

If you're playing on a single player world, or on a server you have full control over, you have a couple of options as far as mkaing this process easier for you is concerned. You can enable the IC2 Mass Fabricator in the GregTech config files. You can disable the expensive recipes in GregTech, as well as in Advanced Machines & Advanced Solars (I think one or both of those may have their own options to make the recipes mor expensive recipe options, but don't hold me to that.)

 

I am a big fan of using config files to some degree to solve problems. I'm sure if people would just figure out that these config options exist and are extremely easy to apply, all of the bickering on the main FTB forums over the inclusion of GregTech would cease. Unfortunately, it seems that it's common for people to apparently be able to set up a MC server, even one set-up through the commandline on a dedicated server on Linxux, but still lack the ability to do this themselves.

Just keep in mind that nearly every behavior within GregTech that overwrites the behaviors of other mods and of Vanilla Minecraft exists as an optional part of GregTech, and you may choose to disable these behaviors as you choose... Provided that you're in control fo the place your world is living on!

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