Just transitioned from Tekkit to FTB a few days after having a look at the latest Tekkit and seeing IC2 gone...
but wow... this new Gregtech thing is kicking my ass - and no necesarily in a good way
I get the need to up the difficulty a bit to avoid getting to endgame content too quickly in IC2 - but this seems a bit excessive, prohibitively so
I mean, to make something as simple as a Drill I need Steel Plates - which require a... what? Industrial Blast Furnace? Ok, how to make that... induction furnaces, a steady MV power supply...
Right, off to a simple start here I see [/sarcasm]
Good grief - that's a bit much isn't it? And to make it a Diamond Drill, damn, titanium plates... at least I don't have to upgrade the blast furnace for that
And to make a single solar panel I need... silicon what? ok, and I get that from... what. Well I've got the blast furnace, and now this electrolyzer thing? And flint or clay dust, or lots of sand? Just for a bloody solar panel? Are you kidding me?! And don't even get me started on the cost of an 'Advanced Solar Panel" UU-matter and uranium? For what's basically a low-voltage array?
The amount of EU needed to create the things for a single 1EU/tick solar array - words fail me, like really.
- even poking around in the Gregtech config file I can't selectively turn off solar/advanced solar, to keep the expensive basic solar panel, but remove the insane cost of the advanced one (it just doesn't make sense IMO, going from 1EU/tick generation to requiring UU-matter to go up to 8EU/tick) - while going from 8EU/tick to MV or HV generation, then its IMO reasonable to blow UU on that.
Am I missing something, or are the basic requires to get a 'steady' and just mildy self-sustaining industrial base in FTB:U just plain ridiculous? I mean, to make something as previously simple as a solar array I need what looks like if not end-game then at least late mid-game machines. This seems crazy
Edited by webkilla, 23 August 2013 - 03:52 PM.