I just recently started running a small minecraft server for me and my girlfriend, and the couple times I've changed mod packs it's been to a whole different mod pack entirely. I've never updated versions of the same mod pack before.
So anyway, call me a newb if you must, but I downloaded the server files from feed-the-beast.com not from the launcher, so I got the old 1.1.3 version of FTB Unleashed, and I'm interested in updating to 1.1.6, so I decided to test it...
I copied the world files from my server into a singleplayer game, and tried to load it with a set of 1.1.6 binaries, and it threw a few error messages, but then proceeded to load, I couldn't really tell any differences... so I've got a few questions about it...
1) Is there any important changes to WorldGen between 1.1.3 and 1.1.6 that I would need to restart my world for...
2) If not, there was a couple block errors it mentioned, I remember two of them being from Tinker's Construct, that it said were no longer valid or something like that, I'm assuming that means some blocks were removed from TC and other mods? If I don't already have those blocks placed in the world or in my inventory, will it still throw those errors?
3) With those errors, would I be able to continue playing, assuming there's no major changes to WorldGen, and that it won't make something break horribly somewhere down the line?
Essentially what I'm asking is, if I'm updating to 1.1.6 from 1.1.3 do I need to remake my world? I'd really prefer not to since my girlfriend and I have put a lot of work into our tower, and I've built into really late-stage Forestry, AE, Buildcraft, and mid-game IC2 stuff, and I'd really prefer not to make her and I both have to restart. I know some of these questions are kind of unanswerable without the exact errors that were produced, but I'm at work right now and don't have access to the world files to go trigger the errors.