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I need help with melee turtles!


Best Answer Hippieshaman , 01 March 2013 - 07:36 PM

while true do
turtle.attack()
end

This will make the turtle attack everything in front of it (including you!) endlessly, you have to terminate it by holding ctrl+T if you want to end the program. Fill the turtles inventory with cobblestone and it wont be able to pick up items.

 

If you want it to pick up items and drop it into a chest directly below the turtle, use this:

 

while true do
turtle.attack()
i = turtle.getItemCount(16)
if i == 64 then
for j=1,16 do
turtle.select(j)
turtle.drop()
end
turtle.select(1)
end
end

Note that I am not 100% sure the above code will work, but I think it should.

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19 replies to this topic

#1
SekCbeast

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Hello i have the direwolf pack and i'm struggling with melee turtles. I can't really program them, does anybody know what to do? I'm making a mob grinder and i want them to constantly kill the mob infront of them and dont pick up items (if thats possible) or else just put the items in a chest/pipe under the turtle.



#2
Hippieshaman

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✓  Best Answer
while true do
turtle.attack()
end

This will make the turtle attack everything in front of it (including you!) endlessly, you have to terminate it by holding ctrl+T if you want to end the program. Fill the turtles inventory with cobblestone and it wont be able to pick up items.

 

If you want it to pick up items and drop it into a chest directly below the turtle, use this:

 

while true do
turtle.attack()
i = turtle.getItemCount(16)
if i == 64 then
for j=1,16 do
turtle.select(j)
turtle.drop()
end
turtle.select(1)
end
end

Note that I am not 100% sure the above code will work, but I think it should.


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#3
SekCbeast

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what does while true mean?



#4
TheLaw

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While True do Is a loop





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#5
SekCbeast

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so you first write While true do 



#6
SekCbeast

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so you first write While true do 

and can you make it so it only attacks mobs not yourself?



#7
TheLaw

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Probably so but I don't know.





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#8
Hippieshaman

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and can you make it so it only attacks mobs not yourself?

No, there is no function available that makes you able to see the difference between players and mobs.


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#9
SekCbeast

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Probably so but I don't know.

 

 

while true do
turtle.attack()
end

This will make the turtle attack everything in front of it (including you!) endlessly, you have to terminate it by holding ctrl+T if you want to end the program. Fill the turtles inventory with cobblestone and it wont be able to pick up items.

 

If you want it to pick up items and drop it into a chest directly below the turtle, use this:

 

while true do
turtle.attack()
i = turtle.getItemCount(16)
if i == 64 then
for j=1,16 do
turtle.select(j)
turtle.drop()
end
turtle.select(1)
end
end

Note that I am not 100% sure the above code will work, but I think it should.

The one with dropping the items in chests didnt work.



#10
ZL123

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Just do this:

 

Make a new file called 'startup'. You have to call it startup otherwise it will not automatically load up when you open the world.

Now type in this code:

 

while true do
turtle.attack()
turtle.select(1)
turtle.dropDown()
turtle.select(2)
turtle.dropDown()
turtle.attack()
turtle.select(3)
turtle.dropDown()
turtle.select(4)
turtle.dropDown()
turtle.attack()
turtle.select(5)
turtle.dropDown()
turtle.select(6)
turtle.dropDown()
turtle.attack()
turtle.select(7)
turtle.dropDown()
turtle.select(8)
turtle.dropDown()
end

...if you have a chest under it.

You can continue this setup until turtle.select(16) if you want.


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#11
ViperSRT3g

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You can also substitute the following for all of that.
while true do
for x=0,15 do
turtle.attack()
turtle.select(x)
turtle.dropDown()
end
end

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#12
ZL123

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You can also substitute the following for all of that.

while true do
for x=0,15 do
turtle.attack()
turtle.select(x)
turtle.dropDown()
end
end

I think that the first slot is 1, not 0.


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#13
ViperSRT3g

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You can change the values if it doesn't follow normal programming rules.
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#14
Hippieshaman

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you guys are making the turtle drop items for every attack cycle, there is no need to select the whole inventory then since there will be 1-2 different items in there.


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#15
ZL123

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you guys are making the turtle drop items for every attack cycle, there is no need to select the whole inventory then since there will be 1-2 different items in there.

I think up to a maximum of 4 should be enough, yeah.


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#16
ZER0-0

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I think up to a maximum of 4 should be enough, yeah.

Or, the turtle could drop items after every 5 attack cycles, and clear the whole inventory.


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#17
SekCbeast

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I kinda want it to drop when the inventory is full



#18
ZL123

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This should work:

 

while true do
  turtle.attack()
  while turtle.getItemCount(16) > 1 do
    for x=0,15 do
    turtle.select(x)
    turtle.dropDown()
    end
  end
end

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Hope I helped!

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#19
SekCbeast

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This should work:

 

while true do
turtle.attack()
while turtle.getItemCount(16) > 1 do
for x=0,15 do
turtle.select(x)
turtle.dropDown()
end
end
end

Do you need to write end three times?



#20
ZL123

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Do you need to write end three times?

Yes, definitely.


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