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World Generation articles


16 replies to this topic

#1
felinoel

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http://ftbwiki.org/C...orld_Generation

 

Due to certain reasons involving a map, I am posting asking for help expanding this category.


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#2
Kahless61

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Should we include Mystcraft age worldgen features? For example, the abandoned library and star fissure are features that only generate in ages, and not in the overworld. Obviously the Mystcraft villager house would be included, since that does appear in the overworld.

 

 

Edit: Also, Ore. Ore is a category of its own, and I'm pretty sure it's kind of a subcategory of Worldgen.

 

Edit2 (although I'm sure you can see this for yourself, guess I'll say it anyway): Added Ore as a subcategory, and also added the Content category tag to this.


Edited by Kahless61, 01 May 2013 - 08:16 PM.


#3
felinoel

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That is a good question... huh...

I guess MystCraft's stuff is a part of this category, yeah.

 

 

 

EDIT:
Hey since the Ore category is now a part of this category, do all of the individual ores need to be in the World Generation category too?


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#4
timrem

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Hey since the Ore category is now a part of this category, do all of the individual ores need to be in the World Generation category too?

 

No. If a page is in a subcategory, it should not be in the parent category as well, since it's already considered "included".



#5
felinoel

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No. If a page is in a subcategory, it should not be in the parent category as well, since it's already considered "included".

So, you say to remove all ore articles from the World Generation category?


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#6
Kunjmaji

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Should we include Mystcraft age worldgen features? For example, the abandoned library and star fissure are features that only generate in ages, and not in the overworld. Obviously the Mystcraft villager house would be included, since that does appear in the overworld.

 

By that same logic, should we include Twilight Forest features like Labyrinths?



#7
felinoel

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By that same logic, should we include Twilight Forest features like Labyrinths?

One could assume so.


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#8
Kahless61

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I think it might make more sense to have a small hierarchy of worldgen:

* WorldGen

** Ores

** TF WorldGen

** Mystcraft WorldGen



#9
Artsja

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To add to that, Divine RPG would probably require its own subcategory as well.

WorldGen can also be separated into Biomes and Structures. Maybe something like this? It seems a bit convoluted. Maybe it could be simplified somehow.

 

*WorldGen

 

** Biomes

** Structures

** Ores

 

** TF WorldGen

(*** TF Biomes) currently all in Twilight Forest Biomes

*** TF Structures

 

** Mystcraft WorldGen

*** Mystcraft Structures

 

** Divine RPG WorldGen

*** Divine RPG Biomes (= Dimensions)

*** Divine RPG Structures



#10
Kahless61

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I don't know that Mystcraft generates enough structures to warrant its own section.

* Abandoned Library

* Archivist's House



#11
digitallyApocalyptic

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Mystcraft generates plenty more than that:

 

* Obelisks

* Crystals

* Glowstone Crystals

* Tendrils

* Giant Trees

 

I think there's some others, this is just what I remember off the top of my head.


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#12
Kahless61

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Most of those are Age Features, like Fissures, Decay. So then it's a question of categorical semantics, but I don't think the Archivist's House falls in that category (although the Abandoned Library may, as an implicit feature).

 

As for Obelisks, wasn't aware that was a Mystcraft feature. I'm only familiar with the Thaumcraft Obsidian Obelisks. Likewise with Giant Trees - thought that might be another mod.



#13
felinoel

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To add to that, Divine RPG would probably require its own subcategory as well.
WorldGen can also be separated into Biomes and Structures. Maybe something like this? It seems a bit convoluted. Maybe it could be simplified somehow.

*WorldGen

** Biomes
** Structures
** Ores

** TF WorldGen
(*** TF Biomes) currently all in Twilight Forest Biomes
*** TF Structures

** Mystcraft WorldGen
*** Mystcraft Structures

** Divine RPG WorldGen
*** Divine RPG Biomes (= Dimensions)
*** Divine RPG Structures

Should we separate it by mod?

EDIT:
I think it should (if at all) be separated by dimensions instead of mod, what dimension is the Divine RPG stuff in?
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#14
digitallyApocalyptic

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Divine RPG is its own separate mod which adds many new dimensions, at least as I understand it. I think that some worldgen features (e.g. some of the ores like Realmite) appear in the overworld underground, but otherwise, the Divine RPG stuff would receive its own category one way or another.

 

Note that this is just from a cursory glance at the mod, I've no intention of actually playing the pack as it's not really my cup of tea. It's possible that I'm grievously wrong.


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#15
felinoel

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Divine RPG is its own separate mod which adds many new dimensions, at least as I understand it. I think that some worldgen features (e.g. some of the ores like Realmite) appear in the overworld underground, but otherwise, the Divine RPG stuff would receive its own category one way or another.

Note that this is just from a cursory glance at the mod, I've no intention of actually playing the pack as it's not really my cup of tea. It's possible that I'm grievously wrong.

But what dimension does it add?
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#16
digitallyApocalyptic

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But what dimension does it add?

 

Again, I've not played the pack so I can't be sure of all its features, but I do know that it adds several different dimensions, which may be all dungeons and probably aren't added by any other mod. See Template:DRPG-nav.


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#17
ZL123

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But what dimension does it add?

It adds 8 different dimensions, each with their own mobs, plants, grass colour, etc. although the Dungeon of Arcana is a bit newer, so I don't know about it, but judging from the name (and its wiki page) it's a dungeon. :P


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