Jump to content

Welcome to FTB Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

World Generation articles


16 replies to this topic

#1
felinoel

felinoel

    Steampunk Alchemist

  • Administrators
  • 3860 posts
  • Location:Somewhere, possibly?
  • IGN:felinoel
  • Modpack:FTB Mage Quest

http://ftbwiki.org/C...orld_Generation

 

Due to certain reasons involving a map, I am posting asking for help expanding this category.


Watch all of my different Let's Play series, Minecraft and more!
player.me/felinoel


We need to make default article pages! Discuss their designs here!

#2
Kahless61

Kahless61

    Advanced Member

  • Contributor
  • PipPipPip
  • 101 posts
  • Modpack:FTB Ultimate

Should we include Mystcraft age worldgen features? For example, the abandoned library and star fissure are features that only generate in ages, and not in the overworld. Obviously the Mystcraft villager house would be included, since that does appear in the overworld.

 

 

Edit: Also, Ore. Ore is a category of its own, and I'm pretty sure it's kind of a subcategory of Worldgen.

 

Edit2 (although I'm sure you can see this for yourself, guess I'll say it anyway): Added Ore as a subcategory, and also added the Content category tag to this.


Edited by Kahless61, 01 May 2013 - 08:16 PM.


#3
felinoel

felinoel

    Steampunk Alchemist

  • Administrators
  • 3860 posts
  • Location:Somewhere, possibly?
  • IGN:felinoel
  • Modpack:FTB Mage Quest

That is a good question... huh...

I guess MystCraft's stuff is a part of this category, yeah.

 

 

 

EDIT:
Hey since the Ore category is now a part of this category, do all of the individual ores need to be in the World Generation category too?


Watch all of my different Let's Play series, Minecraft and more!
player.me/felinoel


We need to make default article pages! Discuss their designs here!

#4
timrem

timrem

    Advanced Member

  • Administrators
  • 1275 posts
  • Location:NJ, USA
  • Modpack:Direwolf20 1.7 Pack

Hey since the Ore category is now a part of this category, do all of the individual ores need to be in the World Generation category too?

 

No. If a page is in a subcategory, it should not be in the parent category as well, since it's already considered "included".



#5
felinoel

felinoel

    Steampunk Alchemist

  • Administrators
  • 3860 posts
  • Location:Somewhere, possibly?
  • IGN:felinoel
  • Modpack:FTB Mage Quest

No. If a page is in a subcategory, it should not be in the parent category as well, since it's already considered "included".

So, you say to remove all ore articles from the World Generation category?


Watch all of my different Let's Play series, Minecraft and more!
player.me/felinoel


We need to make default article pages! Discuss their designs here!

#6
Kunjmaji

Kunjmaji

    Newbie

  • Contributor
  • Pip
  • 2 posts
  • Modpack:Direwolf20 Pack

Should we include Mystcraft age worldgen features? For example, the abandoned library and star fissure are features that only generate in ages, and not in the overworld. Obviously the Mystcraft villager house would be included, since that does appear in the overworld.

 

By that same logic, should we include Twilight Forest features like Labyrinths?



#7
felinoel

felinoel

    Steampunk Alchemist

  • Administrators
  • 3860 posts
  • Location:Somewhere, possibly?
  • IGN:felinoel
  • Modpack:FTB Mage Quest

By that same logic, should we include Twilight Forest features like Labyrinths?

One could assume so.


Watch all of my different Let's Play series, Minecraft and more!
player.me/felinoel


We need to make default article pages! Discuss their designs here!

#8
Kahless61

Kahless61

    Advanced Member

  • Contributor
  • PipPipPip
  • 101 posts
  • Modpack:FTB Ultimate

I think it might make more sense to have a small hierarchy of worldgen:

* WorldGen

** Ores

** TF WorldGen

** Mystcraft WorldGen



#9
Artsja

Artsja

    Advanced Member

  • Retired Staff
  • PipPipPip
  • 94 posts
  • Location:Austria
  • Modpack:FTB Ultimate

To add to that, Divine RPG would probably require its own subcategory as well.

WorldGen can also be separated into Biomes and Structures. Maybe something like this? It seems a bit convoluted. Maybe it could be simplified somehow.

 

*WorldGen

 

** Biomes

** Structures

** Ores

 

** TF WorldGen

(*** TF Biomes) currently all in Twilight Forest Biomes

*** TF Structures

 

** Mystcraft WorldGen

*** Mystcraft Structures

 

** Divine RPG WorldGen

*** Divine RPG Biomes (= Dimensions)

*** Divine RPG Structures



#10
Kahless61

Kahless61

    Advanced Member

  • Contributor
  • PipPipPip
  • 101 posts
  • Modpack:FTB Ultimate

I don't know that Mystcraft generates enough structures to warrant its own section.

* Abandoned Library

* Archivist's House



#11
digitallyApocalyptic

digitallyApocalyptic

    Advanced Member

  • Administrators
  • 262 posts
  • IGN:GameStopper
  • Modpack:FTB Ultimate

Mystcraft generates plenty more than that:

 

* Obelisks

* Crystals

* Glowstone Crystals

* Tendrils

* Giant Trees

 

I think there's some others, this is just what I remember off the top of my head.


My username is digitallyApocalyptic. I contribute where I can on the wiki and I've previously built pretty much the entirety of Category:Twilight Forest. I play FTB Ultimate, some games on Steam, and I follow MS Paint Adventures.


#12
Kahless61

Kahless61

    Advanced Member

  • Contributor
  • PipPipPip
  • 101 posts
  • Modpack:FTB Ultimate

Most of those are Age Features, like Fissures, Decay. So then it's a question of categorical semantics, but I don't think the Archivist's House falls in that category (although the Abandoned Library may, as an implicit feature).

 

As for Obelisks, wasn't aware that was a Mystcraft feature. I'm only familiar with the Thaumcraft Obsidian Obelisks. Likewise with Giant Trees - thought that might be another mod.



#13
felinoel

felinoel

    Steampunk Alchemist

  • Administrators
  • 3860 posts
  • Location:Somewhere, possibly?
  • IGN:felinoel
  • Modpack:FTB Mage Quest

To add to that, Divine RPG would probably require its own subcategory as well.
WorldGen can also be separated into Biomes and Structures. Maybe something like this? It seems a bit convoluted. Maybe it could be simplified somehow.

*WorldGen

** Biomes
** Structures
** Ores

** TF WorldGen
(*** TF Biomes) currently all in Twilight Forest Biomes
*** TF Structures

** Mystcraft WorldGen
*** Mystcraft Structures

** Divine RPG WorldGen
*** Divine RPG Biomes (= Dimensions)
*** Divine RPG Structures

Should we separate it by mod?

EDIT:
I think it should (if at all) be separated by dimensions instead of mod, what dimension is the Divine RPG stuff in?
Watch all of my different Let's Play series, Minecraft and more!
player.me/felinoel


We need to make default article pages! Discuss their designs here!

#14
digitallyApocalyptic

digitallyApocalyptic

    Advanced Member

  • Administrators
  • 262 posts
  • IGN:GameStopper
  • Modpack:FTB Ultimate

Divine RPG is its own separate mod which adds many new dimensions, at least as I understand it. I think that some worldgen features (e.g. some of the ores like Realmite) appear in the overworld underground, but otherwise, the Divine RPG stuff would receive its own category one way or another.

 

Note that this is just from a cursory glance at the mod, I've no intention of actually playing the pack as it's not really my cup of tea. It's possible that I'm grievously wrong.


My username is digitallyApocalyptic. I contribute where I can on the wiki and I've previously built pretty much the entirety of Category:Twilight Forest. I play FTB Ultimate, some games on Steam, and I follow MS Paint Adventures.


#15
felinoel

felinoel

    Steampunk Alchemist

  • Administrators
  • 3860 posts
  • Location:Somewhere, possibly?
  • IGN:felinoel
  • Modpack:FTB Mage Quest

Divine RPG is its own separate mod which adds many new dimensions, at least as I understand it. I think that some worldgen features (e.g. some of the ores like Realmite) appear in the overworld underground, but otherwise, the Divine RPG stuff would receive its own category one way or another.

Note that this is just from a cursory glance at the mod, I've no intention of actually playing the pack as it's not really my cup of tea. It's possible that I'm grievously wrong.

But what dimension does it add?
Watch all of my different Let's Play series, Minecraft and more!
player.me/felinoel


We need to make default article pages! Discuss their designs here!

#16
digitallyApocalyptic

digitallyApocalyptic

    Advanced Member

  • Administrators
  • 262 posts
  • IGN:GameStopper
  • Modpack:FTB Ultimate


But what dimension does it add?

 

Again, I've not played the pack so I can't be sure of all its features, but I do know that it adds several different dimensions, which may be all dungeons and probably aren't added by any other mod. See Template:DRPG-nav.


My username is digitallyApocalyptic. I contribute where I can on the wiki and I've previously built pretty much the entirety of Category:Twilight Forest. I play FTB Ultimate, some games on Steam, and I follow MS Paint Adventures.


#17
ZL123

ZL123

    Me.

  • Administrators
  • 2079 posts
  • Location:Not somewhere where people say a fake location to try to be funny
  • IGN:ZL123
  • Modpack:Private Pack

But what dimension does it add?

It adds 8 different dimensions, each with their own mobs, plants, grass colour, etc. although the Dungeon of Arcana is a bit newer, so I don't know about it, but judging from the name (and its wiki page) it's a dungeon. :P


-ZL123
Hope I helped!

YT: http://youtube.com/ZL234
Twitter: https://twitter.com/ZL234




Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users