Wow. I'm impressed. The only time I've ever built a Fusion Reactor and ever will build a Fusion Reactor (either old or new) is in Creative, as it seems like it would be easier and more efficient to use Advanced Solar Panels/Nuclear Reactors/dang near anything else for power generation, especially as even reactions that emit energy require energy input, and the new Fusion Reactor's reactions result in a net loss of energy regardless of which one you use, as I understand it.
Anyways, about the wiki: Honestly, I'm not sure, as radical changes like this which change the entirety of how an item looks, works and functions don't happen all that often (exceptions being, for instance, the Industrial Blast Furnace) and we don't really have a great way of dealing with that laid out here. I'd say that these are a few things you could do, off the top of my head:
1) Split the article into two sections, one for new and one for old behavior; however, although this works for the Industrial Blast Furnace page, for an article like the Fusion Reactor which requires more attention, it would prob
ably make the article long and cumbersome; do not recommend
2) As Minecraft Wiki does, use a History section, where the main article details the newest behavior and then a section under ==History== details how the behavior has changed, possibly with a screenshot of the old setup
3) Split the article into two articles (Fusion Reactor and Fusion Reactor/Old Behavior or similar) where one is a subpage of the first, linking to the old behavior article from the main one
Regarding screenshots: Screenshots are very good. I'd say that a top view in a test world (sans any unrelated builds per Style Guide) and possibly a view of one of the corners (all the corners are basically the same, afaik, so one corner could be rotated/duplicated to produce a functional reactor) would probably be good. Automation setup might not be necessary, but screenshots are always good for helping to visualize the concept, especially when all there is to work off of in this case is Greg's diagram of the reactor layout, so I'd say add as many as you feel comfortable with and feel would be helpful, but keep it balanced so that the page isn't entirely made up of screenshots.
Also, a question out of curiosity: I see superconductor wire connecting your machines together. Is this the case for all machines in your base?
Thanks for all the help and advice. I'll definitely folllow it. I might have just tuckered myself out a bit... I went to edit the ME Storage Bus Article and I ended up overhauling it and then I accidentally overhauled the entire Applied Energistics article. It's funny for someone who is very unsure about stuff like this, that I can be very brazen at times. I just was sick of seeing the AE article text copied verbaitm from the website, and I knew that I wouldn't be dealing with conflicting info... Or making a new article.
If I don't work on the text of the article tonight, I'll at least try laying down a demo reactor in an empty flatland in Creative and take some screenshots. If I was going to get into the automation, I'll be honest with you, after dealing with 2 errors with the storage bus resetting all my GT machines while working on that reactor last night (each time after I finished, neither time was caused by me), I don't think I'll want to recreate my automation anytime in the near future, though, so if I provide screenshots of that, that's going to be live and in my house. At least I have it marked well and different stages demarcated by colors. I could probably remake the reactor now without even needing to look at the picture after doing it twice...
Well, I do know there are (were, maybe more now) 2 fusion recipes that used more power than they made in exchange for Iridium & Something Else. Deuterium + Tritium Fusion or Helium-3 + Deuterium are both supposed to produce a surplus of power, albeit without stuff. I have never had a Deuterium Tritium Reactor, but on our FTB Beta server we had one and it needed about 25-30 machines to keep running continously. The Helium-3 + Deuterium reactor that I had only needed about 10 machines, perhaps even less, to keep things going.
I am definitely sure that I am producing vast amounts of power! So
either everyone else is doing it wrong or nobody's trying very hard to
see the very obvious solutions to doing it I'm honestly not sure how
many of the plasma generators I could keep running at a time, but I
definitely had 21 running without problem. when I was recharging my IDSU
from having my power off for a day. That's 21 @ 2048 eu/packet, - 43008
total EU a tick. I leave 5 plasma generators attached to my fusion
machines, 4 attached to the Energy Input things on the corners of the
Tokamak (if they are charged, stopped fusion will reignite when there's suppplies), 4 on UU-Matter, and then a Christmas Tree like structure I built out of Superconductorwire, Liquiducts, and Plasma Generators, and a few Inverted lights that powers my IDSU. I am constantly gaining liquid plasma at an astounding rate - the only fuel producing thing that beats it in speed is MFR's Lava Generator fully powered.
Honestly, the biggest difference is the use of this plasma and plasma generators in power generation, rather than simply providing a power line out that required 16 HV transformers. Not only can you basically store an ungodly amount of power if you keep producing more plasma and keep making tanks or putting it in cells (8 Million + per cell @ 2048/tick in a Plasma Generator.) After running nonstop for 12 hours I have more than 1,200 buckets of Helium Plasma, and it's still going up. A really really nice feature too is that the new plasma generator can be brought and added anywhere if you bring a liquid tesseract - meaning you can have portable EV power without having to make an IDSU to bring with you.
VERY VERY VERY IMPORTANTLY these plasma generators DO NOT consume fuel when there is no power being requested. Before, with direct EU created fusion, you just lose excess power if you had nowhere to put it to, which you basically always were stuck with. Now, as long as you have a place for the plasma to go, you're not wasting power. I am curious to see if the power shuts off on the actual reactor when its outputs for plasma are completely stuffed, though...
Anyway, talking about it on here xD. i'll try to work on that article then over the next few days.
As for the Superconductorwire, it's only like that in that room. the power running to the centrifuges & electrolyzers is all at 2048 eu/packet. All of the machines have been upgraded with the new GregTech upgrades system (is there an article on this, either? I've been figuring this one out too, and man is it nice to finally be able to overclock a centrifuge. Ah, I hear you ask, but you can use HV Cable at 2048 eu/p? But, I also really, really, really hate the way HV cable looks. If I can afford it I will make more Superconductorwire, even though I know it's not necessary. If I could, I would replace my whole house with it. I just like the way it looks. It looks like an actual floor block rather than something I half fall through. The one friend who was helping to design & test the automation setup with me has made fun of me on several occasions for using the game's most expensive wire simply for aesthetic reasons, but whatever. My only complaint with it is it can't be painted. Of course, that begs the question "Are you REALLY going to run anything less than the maximum power over it?"