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Overhauling metal articles
#1
Posted 19 July 2013 - 12:16 AM

http://ftbwiki.org/F...ndbox_Lead_Test
Could this be implemented or does anyone have any suggestions about either the article layout or the template? (This template can support more variations like gem or cell form, it can thus also be used for example, rubies or sulfur)
- ostPavel and jurrepur like this
#2
Posted 19 July 2013 - 03:19 AM

To me, this example page looks overcluttered with information, and thus loses some specifics. For instance, the infobox states that Lead can be found in the Nether, which is not true in all modpacks. Compare this to having separate articles for Lead Ore and Nether Lead Ore, each of which convey the information appropriate to that block. Rather than making things clear, we'd be confusing people who go to the Lead page, cannot tell which versions of Lead are available with the mods they use, and end up trying to make tiny piles of lead despite not having GregTech. The modular, one-article-per-distinct-item approach we currently use is, in my opinion, better.
If you were suggesting this as an addition to the current system rather than a replacement: that's not so bad, but there's a high probability that these would not be maintained as thoroughly as the individual articles.
- ZL123 likes this
#3
Posted 19 July 2013 - 08:47 AM

It would be a lot clearer if all the articles about, for exampe, lead related things would be on the same page. Lead ingots, ore, block, ect. Now a lot of these pages don't really add something. To demonstrate i've made an examplepage about lead.
http://ftbwiki.org/F...ndbox_Lead_Test
Could this be implemented or does anyone have any suggestions about either the article layout or the template? (This template can support more variations like gem or cell form, it can thus also be used for example, rubies or sulfur)
Please do not like your own posts.
To me, this example page looks overcluttered with information, and thus loses some specifics. For instance, the infobox states that Lead can be found in the Nether, which is not true in all modpacks. Compare this to having separate articles for Lead Ore and Nether Lead Ore, each of which convey the information appropriate to that block. Rather than making things clear, we'd be confusing people who go to the Lead page, cannot tell which versions of Lead are available with the mods they use, and end up trying to make tiny piles of lead despite not having GregTech. The modular, one-article-per-distinct-item approach we currently use is, in my opinion, better.
If you were suggesting this as an addition to the current system rather than a replacement: that's not so bad, but there's a high probability that these would not be maintained as thoroughly as the individual articles.
^^ I agree with this, especially about the different modpacks.
-ZL123
Hope I helped!
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#4
Posted 19 July 2013 - 10:12 AM

Why did you delete that article? :<
The idea is good, we can still utilize it, probably just not in metal category.
My contributions || Herp derp || Out of order
#5
Posted 19 July 2013 - 01:38 PM

I deleted the article because nobody really liked the idea. But where would it be utilizable then? mabye i can come up with a nice template for that.
#6
Posted 19 July 2013 - 07:00 PM

Well, you have to give it some time for people to reply... You only posted this thread today. I really liked it actually, might need some tweaks, but it would solve a lot of issues with duplicate content.I deleted the article because nobody really liked the idea. But where would it be utilizable then? mabye i can come up with a nice template for that.
#7
Posted 28 July 2013 - 07:53 AM

Restored test template and article. Going to utilize the idea in Module template to show the material required for tool repair.
My contributions || Herp derp || Out of order
#8
Posted 05 August 2013 - 09:02 AM

To me, this example page looks overcluttered with information, and thus loses some specifics. For instance, the infobox states that Lead can be found in the Nether, which is not true in all modpacks. Compare this to having separate articles for Lead Ore and Nether Lead Ore, each of which convey the information appropriate to that block. Rather than making things clear, we'd be confusing people who go to the Lead page, cannot tell which versions of Lead are available with the mods they use, and end up trying to make tiny piles of lead despite not having GregTech. The modular, one-article-per-distinct-item approach we currently use is, in my opinion, better.
If you were suggesting this as an addition to the current system rather than a replacement: that's not so bad, but there's a high probability that these would not be maintained as thoroughly as the individual articles.
I disagree, we have all these extraneous articles with minimal info about tiny piles of dust, we could definitely use a merge.
We just need to change the suggested implementation slightly
player.me/felinoel
We need to make default article pages! Discuss their designs here!
#9
Posted 08 August 2013 - 02:18 PM

Due to the nature of Tinker's Construct where any tool can be made out of a completely insane combination of materials and where each material can appear in several different forms (e.g. oreberry, block, ingot, ore (or source ores in some cases if it's an alloy like Manyullyn or Alumite)) and where there are many different parts to a tool (crossbar, tough tool rod, (pick)axe head, binding, etc) it's probably best in the case of at least Tinker's to have:
- One page for each material (Ardite, Cobalt, Alumite, Manyullyn, Aluminum, and possibly pages with (Tinker's Construct) as suffix in the case of Iron, Copper, etc)
- One page for each tool (Shovel, excavator, axe, pickaxe, etc)
- One page for each crafting component (crossbar, etc)
- One page for each item that you can only obtain via killing the King Slime and which you can't craft normally, or possibly a page entitled King Slime Tools to encompass all of the tools you can obtain from the King Slime
- One page for every other item in the mod
Regarding the discussion about already-present content, the thing that strikes me about this system is that we would have to sacrifice quite a lot of more precise documentation on some pages while keeping it on others for the sake of page room, unless changes are made to the rules to accomodate the listing of quite a bit of grid templates on one page.
The problem is that for a material like Osmium (which, afaik, is a material only added so that GregTech is able to be compatible with Universal Electricity (?)) there will be very few recipes for that material and, by extension, very few grid templates on one unified page for Osmium. However, for something like Iron, which has myriad uses (everything from Refined Iron to Pistons to Modular Powersuits to Machine Casings) the page is going to get cluttered very quickly.
It doesn't make sense to solve this problem by only merging the pages that need merged, because then we have an inconsistent standard, but at the same time, merging every page related to metal will more than likely require sacrificing some documentation and some grid templates to preserve screen/page real estate.
I'm not sure how best to solve this problem, as I don't see changing the regulations to allow for a preposterous amount of grid templates on a page as a good way of solving things. One other problem I can foresee is that the item ID field for the template would get very, very cluttered very, very rapidly, and due to the fact that something like Lead is added by several mods (GregTech, Factorization, Thermal Expansion and technically Nether Ores) there would be a confusing amount of navboxes at the bottom, unless we moved from a sorting-by-mod approach to navboxes to a sorting-by-item-type approach to navboxes, which would require a complete overhaul of the nav templates and changes to nearly every single currently existing wiki article.
- ZL123 and timrem like this
My username is digitallyApocalyptic. I contribute where I can on the wiki and I've previously built pretty much the entirety of Category:Twilight Forest. I play FTB Ultimate, some games on Steam, and I follow MS Paint Adventures.
#10
Posted 08 August 2013 - 02:47 PM

I'm not sure how best to solve this problem, as I don't see changing the regulations to allow for a preposterous amount of grid templates on a page as a good way of solving things. One other problem I can foresee is that the item ID field for the template would get very, very cluttered very, very rapidly, and due to the fact that something like Lead is added by several mods (GregTech, Factorization, Thermal Expansion and technically Nether Ores) there would be a confusing amount of navboxes at the bottom, unless we moved from a sorting-by-mod approach to navboxes to a sorting-by-item-type approach to navboxes, which would require a complete overhaul of the nav templates and changes to nearly every single currently existing wiki article.
Normally each modpack is limited to only one ore being generated in the world of any given type (so although two or three copper ores exist, only one is allowed to generate), and so only one type of Ingot can be created using the Ore, which I guess should be the standard Ingot of that type for each modpack. However, certain Ingots can be found elsewhere, for example Dungeon chests. I think in most modpacks the default is Thermal Expansion. Only TE Copper, Tin, Silver and Lead ores can be found. This kind of leads us to whether we should have several different modpacks documented in different sections of each article. I think it sounds like a good idea, but it will take a lot to update, regulate and watch over.
-ZL123
Hope I helped!
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