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Traincraft Trains Despawn
Posted 28 August 2013 - 07:26 PM
Posted 29 August 2013 - 12:42 AM
I've always wanted to mess with TrainCraft, but I always couldn't be bothered. xD
But I'm 99.9% sure they're entities, just like Minecarts and Tunnel Bores.
I don't think their despawning is intentional.
I sometimes do a tiny bit of modding (I'm definitely not a professional ) but sometimes there are things hidden somewhere in the Forge code when you're making something that you might want to say yes or no to.
For example, mDiyo (maker of Tinker's Construct) forgot to set the Hardness on his Stained Glass Panes, so they broke instantly. That happens A LOT in modding, because it's not compulsory to set the Hardness, and people just forget.
So, I'm sorry I don't really have a solution, but here is just some information I put out there, I guess.
Hope I helped!
Posted 29 August 2013 - 01:12 AM
I suppose I will use spot loaders then, only because I spend two hours designing the train station and I really don't want have to spend more time on it. I understanding using a loader if the trains are moving, and if they go into an unloaded chunk, they stop moving... but completely despawning is silly to me. I haven't used Minecarts in a long time, but I'm pretty sure they stay where they are and won't despawn completely... which I would hope the developer(s) of Traincraft added/will add to their trains to prevent utter evaporation of transportation.
Posted 29 August 2013 - 02:45 AM
In one of my games I had the trains somehow jump to caves above where they were supposed to be... I stopped using traincraft shortly after that.
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