Jump to content

Welcome to FTB Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Best way to trigger redpower machines?

Redpower Machines Timer

Best Answer Celestial Oblivion , 22 April 2013 - 03:28 AM

After some research, I think relays will work perfectly in this situation.

Go to the full post »


  • This topic is locked This topic is locked
19 replies to this topic

#1
Celestial Oblivion

Celestial Oblivion

    Advanced Member

  • Administrators
  • 409 posts
  • Location:USA
  • IGN:I_Love_Creepers
  • Modpack:Direwolf20 1.6 Pack

So I've been replacing my pipe network with Redpower2 tubes, so I can use restriction tubes to handle inventory overload situations. However, I have to ask, is a timer really the only way to get the redpower machines to constantly output? It's getting kind of expensive to have to put them everywhere.


"The mind is the attribute of man. When man is born, he comes into existence with only one weapon with him- The reasoning mind."

...And his fists for punching trees.

#2
ViperSRT3g

ViperSRT3g

    Advanced Member

  • Moderators
  • 212 posts
  • Location:Roanoke, VA
  • IGN:NakAttack
  • Modpack:FTB Unhinged
You can use redstone tubes to send the current of a single timer to all of your machines.
Vanilla Server: vanilla.vipersrt3g.net
banner-13472.png
Snapshot Server: snap.vipersrt3g.net
banner-25377.png

#3
timrem

timrem

    Advanced Member

  • Administrators
  • 1274 posts
  • Location:NJ, USA
  • Modpack:Direwolf20 1.7 Pack

A sorting machine set to automatic pull mode will extract from an adjacent inventory without needing a timer, but it does require blutricity.



#4
Celestial Oblivion

Celestial Oblivion

    Advanced Member

  • Administrators
  • 409 posts
  • Location:USA
  • IGN:I_Love_Creepers
  • Modpack:Direwolf20 1.6 Pack

A sorting machine set to automatic pull mode will extract from an adjacent inventory without needing a timer, but it does require blutricity.

 

Hmm, if it can only pull out of an adjacent chest  don't think that's any more efficient, I would have to replace all my filters with sorting machines. I have used redstone tubes in some cases but for most the distance between machines would require more redstone than making a new timer. Has anyone messed with wireless redstone to know if there is anything in that mod that could help?


"The mind is the attribute of man. When man is born, he comes into existence with only one weapon with him- The reasoning mind."

...And his fists for punching trees.

#5
timrem

timrem

    Advanced Member

  • Administrators
  • 1274 posts
  • Location:NJ, USA
  • Modpack:Direwolf20 1.7 Pack

I'm not sure what exactly you're trying to set up here, so it's hard to give suggestions. My old system for sorting/automatic processing was something like this:

 

Everything comes into the system at an enderchest. A sorting machine pulls all of that out and puts it into pneumatics tubes, coloring certain items which will be processed, and giving everything else a default color (white). Items to be processed (ores, sticky resin, etc) get sent to the appropriate hoppers, and the processed items get pulled out of the machines via buildcraft pipes and sent back to the start of the sorting system, or into the pneumatic tubes through a buffer and a filter which is only used to color them white. Anything that doesn't get processed finds either the appropriate barrel, or there's a chest right on top of a filter, used to select which items go into that chest. Off in a corner, there's a restriction tube connected between the network and a diamond chest, for any overflow. Not a single timer in sight, just some blutricity needed for the sorting machine.

 

Now, though, I'm mostly just using Applied Energistics. No need to sort anything, just throw it all into the ME network onto storage cells.


  • ViperSRT3g likes this

#6
ViperSRT3g

ViperSRT3g

    Advanced Member

  • Moderators
  • 212 posts
  • Location:Roanoke, VA
  • IGN:NakAttack
  • Modpack:FTB Unhinged

Now, though, I'm mostly just using Applied Energistics. No need to sort anything, just throw it all into the ME network onto storage cells.

I really need to start working with AE since you've mentioned that...
Vanilla Server: vanilla.vipersrt3g.net
banner-13472.png
Snapshot Server: snap.vipersrt3g.net
banner-25377.png

#7
Celestial Oblivion

Celestial Oblivion

    Advanced Member

  • Administrators
  • 409 posts
  • Location:USA
  • IGN:I_Love_Creepers
  • Modpack:Direwolf20 1.6 Pack

I'm not sure what exactly you're trying to set up here, so it's hard to give suggestions. My old system for sorting/automatic processing was something like this:

 

Everything comes into the system at an enderchest. A sorting machine pulls all of that out and puts it into pneumatics tubes, coloring certain items which will be processed, and giving everything else a default color (white). Items to be processed (ores, sticky resin, etc) get sent to the appropriate hoppers, and the processed items get pulled out of the machines via buildcraft pipes and sent back to the start of the sorting system, or into the pneumatic tubes through a buffer and a filter which is only used to color them white. Anything that doesn't get processed finds either the appropriate barrel, or there's a chest right on top of a filter, used to select which items go into that chest. Off in a corner, there's a restriction tube connected between the network and a diamond chest, for any overflow. Not a single timer in sight, just some blutricity needed for the sorting machine.

 

Now, though, I'm mostly just using Applied Energistics. No need to sort anything, just throw it all into the ME network onto storage cells.

 

It's not a sorting system, its just transporting resources for processing. I.e. sending wheat from my wheat farm to my moisturizer for turning into mulch, sending the mulch to make biomass/humus, sending the humus to my tree farm etc. Buildcraft pipes would be fine for these simple chains except it has no good way to deal with overflow, hence I'm switching to redpower so I can have an emergency barrel at the end to catch that.


"The mind is the attribute of man. When man is born, he comes into existence with only one weapon with him- The reasoning mind."

...And his fists for punching trees.

#8
Celestial Oblivion

Celestial Oblivion

    Advanced Member

  • Administrators
  • 409 posts
  • Location:USA
  • IGN:I_Love_Creepers
  • Modpack:Direwolf20 1.6 Pack
✓  Best Answer

After some research, I think relays will work perfectly in this situation.


"The mind is the attribute of man. When man is born, he comes into existence with only one weapon with him- The reasoning mind."

...And his fists for punching trees.

#9
ViperSRT3g

ViperSRT3g

    Advanced Member

  • Moderators
  • 212 posts
  • Location:Roanoke, VA
  • IGN:NakAttack
  • Modpack:FTB Unhinged
Oh, you were just looking for a way to put items into the tube system for transport? I was under the impression you needed to process them hence pulling them from machines via filters triggered by redstone currents.
Vanilla Server: vanilla.vipersrt3g.net
banner-13472.png
Snapshot Server: snap.vipersrt3g.net
banner-25377.png

#10
Celestial Oblivion

Celestial Oblivion

    Advanced Member

  • Administrators
  • 409 posts
  • Location:USA
  • IGN:I_Love_Creepers
  • Modpack:Direwolf20 1.6 Pack

Oh, you were just looking for a way to put items into the tube system for transport? I was under the impression you needed to process them hence pulling them from machines via filters triggered by redstone currents.

 

I was, but basically I can use emerald transport pipe/redstone engine/lever to put items into a relay instead of using a filter. As I have an extreme shortage of redstone I think that is slightly cheaper and simpler.


"The mind is the attribute of man. When man is born, he comes into existence with only one weapon with him- The reasoning mind."

...And his fists for punching trees.

#11
ZER0-0

ZER0-0

    Advanced Member

  • Contributor
  • PipPipPip
  • 295 posts
  • Location:Planet Earth
  • Modpack:FTB Ultimate

I was, but basically I can use emerald transport pipe/redstone engine/lever to put items into a relay instead of using a filter. As I have an extreme shortage of redstone I think that is slightly cheaper and simpler.

For the redstone problem, if you can find a witch and get a 1 kill witch soul shard, then you can anvil it with a T5 soul shard of any other mob to get a tier 5 witch shard. Once you have that, you can make a farm to get infinite REDSTONE, glowstone, and gunpowder.


When in Trouble or in Doubt, Run in circles, Scream and Shout!


#12
Celestial Oblivion

Celestial Oblivion

    Advanced Member

  • Administrators
  • 409 posts
  • Location:USA
  • IGN:I_Love_Creepers
  • Modpack:Direwolf20 1.6 Pack

For the redstone problem, if you can find a witch and get a 1 kill witch soul shard, then you can anvil it with a T5 soul shard of any other mob to get a tier 5 witch shard. Once you have that, you can make a farm to get infinite REDSTONE, glowstone, and gunpowder.

 

Interesting, I didn't know witches dropped redstone, but I don't know if it matters much. I've never seen a witch EVER, either in Vanilla minecraft or mods. Still, I'll keep it in mind, I have two more soul shards currently not being used for anything.


"The mind is the attribute of man. When man is born, he comes into existence with only one weapon with him- The reasoning mind."

...And his fists for punching trees.

#13
ZER0-0

ZER0-0

    Advanced Member

  • Contributor
  • PipPipPip
  • 295 posts
  • Location:Planet Earth
  • Modpack:FTB Ultimate

Interesting, I didn't know witches dropped redstone, but I don't know if it matters much. I've never seen a witch EVER, either in Vanilla minecraft or mods. Still, I'll keep it in mind, I have two more soul shards currently not being used for anything.

I found a witch in an area with alot of flux. I think it was a high flux area in the nether. Witches drop Redstone, glowstone, gunpowder, sticks, glass bottles, spider eyes, and rarely health potions.


When in Trouble or in Doubt, Run in circles, Scream and Shout!


#14
timrem

timrem

    Advanced Member

  • Administrators
  • 1274 posts
  • Location:NJ, USA
  • Modpack:Direwolf20 1.7 Pack

Interesting, I didn't know witches dropped redstone, but I don't know if it matters much. I've never seen a witch EVER, either in Vanilla minecraft or mods. Still, I'll keep it in mind, I have two more soul shards currently not being used for anything.

 

I've never naturally encountered a witch either. However, using some transformation powder on a Skeleton Druid in the Twilight Forest will get you a witch to kill.
 


  • ZER0-0 likes this

#15
ViperSRT3g

ViperSRT3g

    Advanced Member

  • Moderators
  • 212 posts
  • Location:Roanoke, VA
  • IGN:NakAttack
  • Modpack:FTB Unhinged
Witches are usually found somewhere in a Swamp Biome, similar to finding Jungle and Desert Temples. There's usually one of these per biome.
Vanilla Server: vanilla.vipersrt3g.net
banner-13472.png
Snapshot Server: snap.vipersrt3g.net
banner-25377.png

#16
ZER0-0

ZER0-0

    Advanced Member

  • Contributor
  • PipPipPip
  • 295 posts
  • Location:Planet Earth
  • Modpack:FTB Ultimate

Witches are usually found somewhere in a Swamp Biome, similar to finding Jungle and Desert Temples. There's usually one of these per biome.

Not true. Witch farms are much rarer then those due to the random-er spawning of land in swamps. There is a much higher chance it would be in a deep pool, causing it not to spawn if the water is too deep. There is a much lower chance of finding a witch hut, so the transformation powder idea seems the best.


When in Trouble or in Doubt, Run in circles, Scream and Shout!


#17
Celestial Oblivion

Celestial Oblivion

    Advanced Member

  • Administrators
  • 409 posts
  • Location:USA
  • IGN:I_Love_Creepers
  • Modpack:Direwolf20 1.6 Pack

Witches are usually found somewhere in a Swamp Biome, similar to finding Jungle and Desert Temples. There's usually one of these per biome.

 

Yeah, I've spent a lot of time in swamp biomes, heck I randomly got a swamp single biome mystcraft world. Still haven't found any. :-/

 

I've only wondered around a bit in twilight forest, are skeleton druids any more common?


"The mind is the attribute of man. When man is born, he comes into existence with only one weapon with him- The reasoning mind."

...And his fists for punching trees.

#18
ZER0-0

ZER0-0

    Advanced Member

  • Contributor
  • PipPipPip
  • 295 posts
  • Location:Planet Earth
  • Modpack:FTB Ultimate

Yeah, I've spent a lot of time in swamp biomes, heck I randomly got a swamp single biome mystcraft world. Still haven't found any. :-/

 

I've only wondered around a bit in twilight forest, are skeleton druids any more common?

They are in the little houses that are all around.


When in Trouble or in Doubt, Run in circles, Scream and Shout!


#19
Celestial Oblivion

Celestial Oblivion

    Advanced Member

  • Administrators
  • 409 posts
  • Location:USA
  • IGN:I_Love_Creepers
  • Modpack:Direwolf20 1.6 Pack

They are in the little houses that are all around.

 

Hmm, I've seen the houses, but there have never been anything inside, save a spawner that seems inactive. :blink:


"The mind is the attribute of man. When man is born, he comes into existence with only one weapon with him- The reasoning mind."

...And his fists for punching trees.

#20
ZER0-0

ZER0-0

    Advanced Member

  • Contributor
  • PipPipPip
  • 295 posts
  • Location:Planet Earth
  • Modpack:FTB Ultimate

let it activate. it takes a little


When in Trouble or in Doubt, Run in circles, Scream and Shout!






Also tagged with one or more of these keywords: Redpower, Machines, Timer

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users