Made one for modpacks. http://ftbwiki.org/F..._Guide/Modpacks
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Wiki Style Guide Article Type Examples
#22
Posted 19 December 2013 - 03:36 AM

Ehhh idk, a Trivia section might include an element of "fun" to the article, maybe we could standardize it but note that it is an optional addition?
Well, should we put it as an optional section for every article type then?
...And his fists for punching trees.
#23
Posted 19 December 2013 - 03:57 AM

idk about the Block article types but sure for most it might work.Well, should we put it as an optional section for every article type then?
player.me/felinoel
We need to make default article pages! Discuss their designs here!
#24
Posted 19 December 2013 - 07:34 PM

idk about the Block article types but sure for most it might work.
Some blocks might have histories worthy of a trivia section. For example, if a certain block had a glitch that made it immune to explosions in a previous version.
Also thanks to whoever clarified that items should always use their in game name. I thought it was kind of weird we had to use singular for items with names in the plural.
...And his fists for punching trees.
#25
Posted 03 January 2014 - 04:21 AM

I'm going to suggest an amendment to the item style guide. In the item template, there is a "Renewable" property in the box. However, sometimes items are renewable in some modpacks because of the other mods installed and not in others. Therefore, I think and item should only labeled as "Renewable" if there is a renewable way to get the item or all of its crafting components from either the mod (or the main mod if the mod is a child mod) the item originates from or vanilla. If the item could be renewable with the help of other mods, this should be mentioned in the article but the box should not say it is renewable.
...And his fists for punching trees.
#26
Posted 03 January 2014 - 04:39 AM

I agree, mostly because the Renewable tab is far too confusing anyways, I will remove it from the infobox right away!I'm going to suggest and amendment to the item style guide. In the item template, their is a "Renewable" property in the box. However, sometimes items are renewable in some modpacks because of the other mods installed and not in others. Therefore, I think and item should only labeled as "Renewable" if there is a renewable way to get the item or all of its crafting components from either the mod (or the main mod if the mod is a child mod) the item originates from or vanilla. If the item could be renewable with the help of other mods, this should be mentioned in the article but the box should not say it is renewable.
Any thoughts on different article types and how they should be written though? Below is a list, you can add some more if you had some more in mind too.
- Items/Blocks
- Mobs
- Mods/Modpacks
- Biomes
- Dimensions
- Concepts
- Weapons
player.me/felinoel
We need to make default article pages! Discuss their designs here!
#28
Posted 03 January 2014 - 01:59 PM

I believe Concepts are things like Vis from Thaumcraft 3. Something you can interact with, but cannot really see or hold.
#29
Posted 03 January 2014 - 04:59 PM

They are indeed, Vis, Lua, etcI believe Concepts are things like Vis from Thaumcraft 3. Something you can interact with, but cannot really see or hold.
The default article for concept pages will likely have a LOT of optional parts.
EDIT:
If you want to design a Concept page here is a good one in DIRE need of cleaning.
http://ftbwiki.org/Auras_and_Nodes
player.me/felinoel
We need to make default article pages! Discuss their designs here!
#30
Posted 04 January 2014 - 02:49 AM

I agree, mostly because the Renewable tab is far too confusing anyways, I will remove it from the infobox right away!
Any thoughts on different article types and how they should be written though? Below is a list, you can add some more if you had some more in mind too.
- Items/Blocks
- Mobs
- Mods/Modpacks
- Biomes
- Dimensions
- Concepts
- Weapons
I don't think we should remove it from the item template, it just needed to be clarified in the template documentation and style guide.
I feel that we either need a new template for tools, weapons and armor or additional categories in the item tab, those items should have durability and damage/armor rating in the template. Beyond that I think they can more or less be treated as item articles.
I can't say I really like any of the mob articles I've seen, and sadly I don't really know enough about any mod mobs to write a decent article. For Vanilla mobs, I think the standard focus on the aspects changed by mods applies (for example, an article on Zombie's should mention twilight forest's zombie scepter and Thaumcraft's angry zombie, but only the basic general knowledge info).
Dimension articles are an interesting topic. Some of them like Twilight Forest or perhaps even Aether are basically synonymous with an article about the mod. I guess the Nether and End could use articles detailing the various changes mods make to them (a lot of mods add new mobs/terrain to the Nether, several add ores to them etc.).
...And his fists for punching trees.
#31
Posted 04 January 2014 - 03:20 AM

It served no real purpose though, which is why I figured no one would mind if I just removed it.I don't think we should remove it from the item template, it just needed to be clarified in the template documentation and style guide.
More categories could work, sure.I feel that we either need a new template for tools, weapons and armor or additional categories in the item tab, those items should have durability and damage/armor rating in the template. Beyond that I think they can more or less be treated as item articles.
Then write a standard for a Vanilla mob, or not on any mob at all but how a mob's article should be written.I can't say I really like any of the mob articles I've seen, and sadly I don't really know enough about any mod mobs to write a decent article.
That seems like Trivia info to me more than the main focus...For Vanilla mobs, I think the standard focus on the aspects changed by mods applies (for example, an article on Zombie's should mention twilight forest's zombie scepter and Thaumcraft's angry zombie, but only the basic general knowledge info).
To be honest, I considered merging the default Dimension article with the default Biome article... they seem pretty similar in terms of content and how their articles should be structured to me.Dimension articles are an interesting topic. Some of them like Twilight Forest or perhaps even Aether are basically synonymous with an article about the mod. I guess the Nether and End could use articles detailing the various changes mods make to them (a lot of mods add new mobs/terrain to the Nether, several add ores to them etc.).
player.me/felinoel
We need to make default article pages! Discuss their designs here!
#32
Posted 06 January 2014 - 05:59 AM

Um, guys, this thing: http://ftbforums.org...be-on-the-wiki/ happened yesterday and I noticed that http://ftbwiki.org/F...locks_and_Items doesn't have a section for videos =\
How about we add video section right above See Also section in the guide?
My contributions || Herp derp || Out of order
#33
Posted 06 January 2014 - 06:34 AM

Yes of course!Um, guys, this thing: http://ftbforums.org...be-on-the-wiki/ happened yesterday and I noticed that http://ftbwiki.org/F...locks_and_Items doesn't have a section for videos =\
How about we add video section right above See Also section in the guide?
How could we forget videos!?
Also I made a mobs one based on the wisps article because I really liked the design on that article, any changed anyone?
http://ftbwiki.org/F...tyle_Guide/Mobs
EDIT:
I've updated the (now three) expanded style guides for various types of articles to include videos, and I upped the amount of allowed videos to four because a maximum of two seems too minimal for such a large wiki, thoughts anyone?
Also I have to question the rule about videos are not allowed to ask for likes... most people won't click the like button unless they are reminded of it and unless someone is annoyingly bothersome about it I've never seen a problem with it?
player.me/felinoel
We need to make default article pages! Discuss their designs here!
#34
Posted 06 January 2014 - 07:15 AM

What article could possibly need four different videos to supplement it? If that's the case, either the article should be expanded to give more thorough coverage of the topic, or those videos should not be included because their quality is too poor to sufficiently cover the topic. In my opinion, most articles require 0 videos; some others benefit from having 1 video to demonstrate the use of a complicated item, etc; a rare few have legitimate cause to have 2 videos, one for a basic introduction and another for in-depth coverage of a particularly complex topic. A four-video limit just sounds like an invitation for people to add videos for the sake of adding videos.
#35
Posted 06 January 2014 - 07:39 AM

MFFS articles (this needs a billion videos and I STILL won't understand it), nuclear reactor articles, modular power suits, maybe some beekeeping articles... maybe...What article could possibly need four different videos to supplement it?
Some people learn better by watching it done and most videos aren't entirely perfect in every way.If that's the case, either the article should be expanded to give more thorough coverage of the topic, or those videos should not be included because their quality is too poor to sufficiently cover the topic.
This is a good point... how about we bring back the two video limit then but leave the option for four videos available but requiring a community discussion (on the talk page or forums) for it first?A four-video limit just sounds like an invitation for people to add videos for the sake of adding videos.
player.me/felinoel
We need to make default article pages! Discuss their designs here!
#36
Posted 06 January 2014 - 08:17 AM

#37
Posted 06 January 2014 - 08:21 AM

Yeah, not sure why you went ahead and did it so quickly without discussing, fel. Esp. with like vast majority of articles having a 2 video limit...
Can I edit it and reword to make it obvious that 4 videos per page is a rare exception? >_>
- ZL123 likes this
My contributions || Herp derp || Out of order
#38
Posted 06 January 2014 - 05:57 PM

Felinoel, please don't change important existing guidelines like this without first discussing it. Four videos on a page is a massive clutter.
- ZL123 likes this
#39
Posted 07 January 2014 - 12:03 AM

You can indeed, I only edited it so quickly because I thought a lot of pages already had four videos and that no one was policing it and because of how dead this thread has been making me think that the topic is not of interest to much anyone.Yeah, not sure why you went ahead and did it so quickly without discussing, fel. Esp. with like vast majority of articles having a 2 video limit...
Can I edit it and reword to make it obvious that 4 videos per page is a rare exception? >_>
felinoel*Felinoel, please don't change important existing guidelines like this without first discussing it. Four videos on a page is a massive clutter.
Not the way they are on the pages that I've seen it, they take up the same amount of space, less even.
As I said though, I had figured no one cared about the style guide. I was apparently wrong in that assumption.
Does anyone disagree?Exception-after-discussion sounds perfect.
player.me/felinoel
We need to make default article pages! Discuss their designs here!
#40
Posted 07 January 2014 - 10:38 AM

- Celestial Oblivion likes this
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